Skullmeramon (Raid): Difference between revisions
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***When Skullmeramon HP below 30%, the base damage increased to 6000. | ***When Skullmeramon HP below 30%, the base damage increased to 6000. | ||
***Cooldown 10 seconds. | ***Cooldown 10 seconds. | ||
**'''Fire Breath skill deals 8000 damage | **'''Fire Breath skill that deals 8000 damage.''' | ||
***100%~51% HP inflict with "[[Metallic Poison Lv.1]]" Debuff | ***Applied respective Debuff depends on Skullmeramon remaining HP. | ||
***50%~21% HP inflict with "[[Metallic Poison Lv.2]]" Debuff | ****100%~51% HP inflict with "[[Metallic Poison Lv.1]]" Debuff | ||
***20%~1% HP inflict with "[[Metallic Poison Lv.3]]" Debuff | ****50%~21% HP inflict with "[[Metallic Poison Lv.2]]" Debuff | ||
****20%~1% HP inflict with "[[Metallic Poison Lv.3]]" Debuff | |||
***Cooldown 20 seconds. | ***Cooldown 20 seconds. | ||
**'''Blue Aoe skill deals 12000 damage | **'''Blue Aoe skill that deals 12000 damage.''' | ||
***Applied “[[4th-Degree Burn Debuff]]” to everyone that hit by the skill. | |||
***When Skullmeramon HP drops to 60%, the cooldown will be reset and the base damage increased to 13000. | ***When Skullmeramon HP drops to 60%, the cooldown will be reset and the base damage increased to 13000. | ||
***When Skullmeramon HP drops to 20%, the cooldown will be reset and the base damage increased to 15000. | ***When Skullmeramon HP drops to 20%, the cooldown will be reset and the base damage increased to 15000. | ||
***Cooldown 30 seconds. | ***Cooldown 30 seconds. | ||
**'''Big target circle that deals 25000 damage | **'''Big target circle skill that deals 25000 damage.''' | ||
***Every player that deal damage to Skullmeramon will be targeted. | |||
***The damage will be multiplied by the number of players that overlap the circle. | ***The damage will be multiplied by the number of players that overlap the circle. | ||
***Skullmeramon will begin using this skill only when HP below 20%. | ***Skullmeramon will begin using this skill only when HP below 20%. |
Revision as of 20:16, 14 March 2020
Skullmeramon (Raid) (デスメラモン DeathMeramon) | |
Form: | Ultimate |
Attribute: | Data |
Elemental Attribute: | Fire |
Attacker Type: | |
Type: | Flame Digimon Digimon |
Family: | Nightmare Soldiers |
Location: | Tokyo Tower Observatory |
Battle
Infos:
- Skullmeramon (Raid) has about 41 000 000 HP.
- This raid use 4 main skills:
- Chain Animation skill that deals 5000 damage.
- When Skullmeramon HP below 30%, the base damage increased to 6000.
- Cooldown 10 seconds.
- Fire Breath skill that deals 8000 damage.
- Applied respective Debuff depends on Skullmeramon remaining HP.
- 100%~51% HP inflict with "Metallic Poison Lv.1" Debuff
- 50%~21% HP inflict with "Metallic Poison Lv.2" Debuff
- 20%~1% HP inflict with "Metallic Poison Lv.3" Debuff
- Cooldown 20 seconds.
- Applied respective Debuff depends on Skullmeramon remaining HP.
- Blue Aoe skill that deals 12000 damage.
- Applied “4th-Degree Burn Debuff” to everyone that hit by the skill.
- When Skullmeramon HP drops to 60%, the cooldown will be reset and the base damage increased to 13000.
- When Skullmeramon HP drops to 20%, the cooldown will be reset and the base damage increased to 15000.
- Cooldown 30 seconds.
- Big target circle skill that deals 25000 damage.
- Every player that deal damage to Skullmeramon will be targeted.
- The damage will be multiplied by the number of players that overlap the circle.
- Skullmeramon will begin using this skill only when HP below 20%.
- Cooldown 30 seconds.
- Chain Animation skill that deals 5000 damage.