Skullmeramon (Raid): Difference between revisions

From Digimon Masters Online Wiki - DMO Wiki
Jump to navigation Jump to search
Line 14: Line 14:


'''Infos:'''
'''Infos:'''
*This raid has about 41 000 000 HP.
*This raid has about 41 000 000 HP.
*This raid has 4 different skills:
*This raid has 4 different skills:
**Fire Breath skill that deals 8000 damage with "[[Metallic Poison Lv.1]]" Debuff. Players except tankers can avoid this skill by moving to the rear or stay behind the raid.
**Fire Breath skill that deals 8000 damage with "[[Metallic Poison Lv.1]]" Debuff.
**A Chain skill that deals 5000 damage. Similar to Fire Breath skill, none tankers can avoid this skill.
**Chain Animation skill that deals 5000 damage.
**Blue Aoe skill that deals 12000 damage with “[[4th-Degree Burn Debuff]]”. Skullmeramon will use this skill after 30 second being attacked and will constantly use it every 30 second. When Skullmeramon HP drop below 20%, the cooldown for this skill will be reset.
**Big target circle that deals 25000 damage to each players that deal damage to Skullmeramon, the damage will be multiplied by the number of player overlap the circle. Skullmeramon will begin using this skill when HP below 20%.
***Note that Skullmeramon will always use both first and second skill from the beginning of the battle until it’s dead.

Revision as of 16:14, 14 March 2020

Skullmeramon (Raid)
(デスメラモン DeathMeramon)
Skullmeramon (Raid).png
Form: Ultimate
Attribute: Data: strong against Vaccine - weak against Virus Data
Elemental Attribute: Fire: is strong against Ice (× 25) - weak against Water (× -25) - somewhat strong against Fire (× 10) Fire
Attacker Type: Short Attacker
Type: Flame Digimon Digimon
Family: Nightmare Soldiers Icon.png Nightmare Soldiers
Location: Tokyo Tower Observatory

Battle

Infos:

  • This raid has about 41 000 000 HP.
  • This raid has 4 different skills:
    • Fire Breath skill that deals 8000 damage with "Metallic Poison Lv.1" Debuff.
    • Chain Animation skill that deals 5000 damage.
    • Blue Aoe skill that deals 12000 damage with “4th-Degree Burn Debuff”. Skullmeramon will use this skill after 30 second being attacked and will constantly use it every 30 second. When Skullmeramon HP drop below 20%, the cooldown for this skill will be reset.
    • Big target circle that deals 25000 damage to each players that deal damage to Skullmeramon, the damage will be multiplied by the number of player overlap the circle. Skullmeramon will begin using this skill when HP below 20%.
      • Note that Skullmeramon will always use both first and second skill from the beginning of the battle until it’s dead.