SkullMeramon (Raid): Difference between revisions
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**For example, if “[[4th-Degree Burn Debuff]]” and "[[Metallic Poison Lv.2]]" Debuff is inflicted, damage done by SkullMeramon's "Fire Breath" will deal extra 300%. | **For example, if “[[4th-Degree Burn Debuff]]” and "[[Metallic Poison Lv.2]]" Debuff is inflicted, damage done by SkullMeramon's "Fire Breath" will deal extra 300%. | ||
**SkullMeramon's "Fire Breath" will now deal 32,000 damage (base damage 8000 + 300%) instead to the player. | **SkullMeramon's "Fire Breath" will now deal 32,000 damage (base damage 8000 + 300%) instead to the player. | ||
*SkullMeramon will NOT stop using | *SkullMeramon will NOT stop using skills until it's defeated. | ||
==Drops== | ==Drops== |
Revision as of 09:28, 28 March 2020
SkullMeramon (Raid) (デスメラモン DeathMeramon (Raid)) | |
Form: | Ultimate |
Attribute: | Data |
Elemental Attribute: | Fire |
Attacker Type: | |
Type: | Flame Digimon |
Family: | Nightmare Soldiers |
Location: | Tokyo Tower Observatory (Dungeon) |
Battle Infos
- SkullMeramon has about 41,000,000 HP.
- SkullMeramon is level 111.
- SkullMeramon changes phase 3 times according to its remaining HP.
- SkullMeramon can use different skills for each phase.
- Unlike most of the Dungeon Raids, there’s no time limit to defeat SkullMeramon.
- This raid use 5 different skills:
- Chain Attack
- Target the player that deals the most damage to SkullMeramon.
- Base damage slightly different depends on SkullMeramon remaining HP.
- 100%~31% HP, 5000 base damage.
- 30%~1% HP, 6000 base damage.
- Cooldown 10 seconds.
- Fire Breath
- Base damage slightly different depends on SkullMeramon remaining HP.
- 100%~21% HP, 8000 base damage.
- 20%~1% HP, 8500 base damage.
- Applied respective Debuff depends on SkullMeramon remaining HP.
- 100%~51% HP, inflict with "Metallic Poison Lv.1" Debuff.
- 50%~21% HP, inflict with "Metallic Poison Lv.2" Debuff.
- 20%~1% HP, inflict with "Metallic Poison Lv.3" Debuff.
- Cooldown 20 seconds.
- Blue AOE Circle
- Base damage slightly different depends on SkullMeramon remaining HP.
- 100%~61% HP, deal 12000 damage.
- 60%~21% HP, deal 13000 damage.
- 20%~1% HP, deal 15000 damage.
- Inflict “4th-Degree Burn Debuff” to everyone that hit by the skill.
- Inflict “Degeneration Debuff” when SkullMeramon HP below 60%.
- Cooldown is reset when SkullMeramon HP drops to 60% and 20%.
- Cooldown 30 seconds.
- Base damage slightly different depends on SkullMeramon remaining HP.
- Big target Circle
- 25000 base damage.
- Skullmeramon will begin using this skill when HP below 20%.
- Player that deal damage to SkullMeramon will be targeted.
- Cooldown 30 seconds.
- Summon Minions
- Skullmeramon will begin to summon after 3 minutes.
- 4 Meramon (Gigantic) will summon on each wave.
- Each Meramon (Gigantic) has 400,000 HP.
- Meramon (Gigantic) deal 2282 skill damage to the player that attacks it.
- Minions last for 150 seconds.
- Cooldown 50 seconds.
- Chain Attack
Important Note
- SkullMeramon and Meramon (Gigantic) skill is attribute.
- Skill Damage done by SkullMeramon and Meramon (Gigantic) is multiplied by the number of Debuff inflict to the player.
- For example, if “4th-Degree Burn Debuff” and "Metallic Poison Lv.2" Debuff is inflicted, damage done by SkullMeramon's "Fire Breath" will deal extra 300%.
- SkullMeramon's "Fire Breath" will now deal 32,000 damage (base damage 8000 + 300%) instead to the player.
- SkullMeramon will NOT stop using skills until it's defeated.