Memory Skills: Difference between revisions
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*Obtained from [[File:Memory Skill Capsule (Defense).png]] '''Skill Memory Capsule [Defense]''' | *Obtained from [[File:Memory Skill Capsule (Defense).png]] '''Skill Memory Capsule [Defense]''' | ||
*All '''Guardian''' and '''Defender''' skills have a '''1 minute duration''', other than ''' | *All '''Guardian''' and '''Defender''' skills have a '''1 minute duration''', other than '''Iron Will''' and '''Provocation'''. | ||
*All Defense Skills can ONLY be cast on your active Digimon and have a 2 second Cool Down. | *All Defense Skills can ONLY be cast on your active Digimon and have a 2 second Cool Down. | ||
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! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |Skill Category!! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |Skill!! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |Low Level!! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |Mid Level!! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |High Level | ! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |Skill Category!! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |Skill!! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |Low Level!! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |Mid Level!! class="tableheader" style="border:solid 1px #aaa;" colspan="1" |High Level | ||
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| [[File:Defense Skill.png]]||''' | | [[File:Defense Skill.png]]||'''Iron Will'''||When your Digimon's HP is below 40% damage received is reduced by '''10%'''.||When your Digimon's HP is below 40% damage received is reduced by '''20%'''.||When your Digimon's HP is below 40% damage received is reduced by '''30%'''. | ||
|- | |- | ||
| [[File:Defense Skill.png]]||''' | | [[File:Defense Skill.png]]||'''Provocation'''|| Reduce damage received by '''20%'''. 7 seconds active. 45 seconds cooldown.||Reduce damage received by '''35%'''. 7 seconds active. 45 seconds cooldown.||Reduce damage received by '''50%'''. 7 seconds active. 45 seconds cooldown. | ||
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| [[File:Defense Skill.png]]||'''Guardian of Land'''||All damage received reduced by '''5%''' if used on your Land Attribute Digimon.||All damage received reduced by '''10%''' if used on your Land Attribute Digimon.||All damage received reduced by '''15%''' if used on your Land Attribute Digimon. | | [[File:Defense Skill.png]]||'''Guardian of Land'''||All damage received reduced by '''5%''' if used on your Land Attribute Digimon.||All damage received reduced by '''10%''' if used on your Land Attribute Digimon.||All damage received reduced by '''15%''' if used on your Land Attribute Digimon. |
Revision as of 07:03, 22 May 2018
- Introduced in kDMO with the October 29th, 2014 Patch.
- Introduced in GDMO with January 27th, 2015 Patch
Memory Skills is a specific Skill System which requires buying Skill Memory Capsules from the Cash Shop.
They exist in 3 separate categories - Attack, Defense, and Support. In the global version of the game, they're 25 Crown / 250 Aeria Points.
- Support Skills - there are 6 types, 3 levels for each = 18 possible items to obtain. (5.6% chance to obtain specific item)
- Attack Skills - there are 15 types, 3 levels for each = 45 possible items to obtain. (2.2% chance to obtain specific item)
- Defense Skills - there are 15 types, 3 levels for each = 45 possible items to obtain. (2.2% chance to obtain specific item)
- Using a Memory Skill consumes Memory Chips, which can be bought from Vending Machines for 100 each or well dropped by any Digimon.
- Low Level Skills are limited to Lv30 Digimon, Mid to Lv50 and High to Lv70.
- Each Digimon can learn 2 Memory Skills, but can't learn 2 skills of the same category on same Digimon. For example: it can learn 1 support and 1 attack skill.
- If you use a Memory Skill on your Digimon and digivolve at any time, YOU WILL LOSE THE BUFF! This does not happen if a party member casts a memory skill on you. For example: Party Member casts Tree of Life on you, you digivolve and you keep the HP/DS buff for the duration of the skill.
Note: In order to teach your Digimon a new one the previous skill needs to be deleted.
Note: Jogress and Xros Digimon cannot learn Memory Skills.
Note: The Skill is taught to only 1 Digimon in the entire evolution line. This means that the Skill taught to Rookie can only be used by Rookie. If you would like that same digimon at another evolution level that same memory skill, then you would need to teach it to that digimon. For example, teaching Speeding [High] on Rookie & teaching Speeding [High] on Mega. Choose wisely and be careful of who learns the memory skill.
Support Skills
Attack Skills
Defense Skills
- Obtained from Skill Memory Capsule [Defense]
- All Guardian and Defender skills have a 1 minute duration, other than Iron Will and Provocation.
- All Defense Skills can ONLY be cast on your active Digimon and have a 2 second Cool Down.
Note: Defense Skills are useful for your Burst Mode/Mega/Spirit Digimon to help them survive AoE or High Damage Attacks!