Instance Dungeons
Jump to navigation
Jump to search
These are special types of Dungeons that have certain rules. Some require a specific item in order to get in.
Instance Dungeon Rules
- You're unable to ride your Digimon inside.
- You can go inside with a party of up to 4 people including yourself.
- Leaving the party & getting kicked from the party will force you out of the Instance Dungeon.
- There are no channels, however in your Guild's Window it'll say "(Instance Dungeon) (0Ch)"
- Enemy Digimon inside the Instance Dungeon do not re-spawn.
- Dropped items inside the Instance Dungeon do not de-spawn.
- Basic attack damage is reduced heavily.
Here's the list of all the currently available Instance Dungeons:
- Kaiser's Laboratory (Instance Dungeon) (Normal) & (Hero) - Requires 1x Kaiser's Laboratory Warp Gate to enter in both mode Normal and Hero.
- Secret Ancient Ruins (Instance Dungeon)
- Crack of Devimon (Instance Dungeon)
- Nanomon Maze (Instance Dungeon) (Hero) - Requires 1x Datamon Maze Pass Card to enter on Hero mode.
- Scar of Water Crystal (Instance Dungeon) - Requires 1x Pass [Scar of Water Crystal] to enter.
- Scar of Water Crystal (Easy Mode) - Requires 1x Pass [Easy Water Crystal] to enter.
- Uprising Flame (Instance Dungeon) - Requires 1x Pass [Uprising Flame] to enter.
- Uprising Flame (Easy Mode)- Requires 1x Pass [Easy Uprising Flame] to enter.
- Trace of Black Steel (Instance Dungeon) - Requires 1x Pass [Trace of Black Steel] to enter.
- Trace of the Black Steel (Easy Mode) - Requires 1x Pass [Easy Trace of Black Steel] to enter.
- Descending Thunder God (Instance Dungeon) - Requires 1x Pass [Descending Thunder God] to enter.
- Descending Thunder God (Easy Mode) - Requires 1x Pass [Easy Descending Thunder God] to enter.
- Shadow Labyrinth - Requires 1x File:Pass Shadow Labyrinth.png Pass Shadow Labyrinth to enter.