Difference between revisions of "Digmon (Armor)"

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'''Digmon''' is an Insect Armor Digimon which evolved using the power of the "Digi-Egg of Knowledge". The Digi-Egg of Knowledge bears the attribute of "Earth", so those wearing this Digimental wield the power to manipulate the earth.
 
'''Digmon''' is an Insect Armor Digimon which evolved using the power of the "Digi-Egg of Knowledge". The Digi-Egg of Knowledge bears the attribute of "Earth", so those wearing this Digimental wield the power to manipulate the earth.
  
*Digmon digivolve to '''Armadillomon Jogress Line'''.
+
* Digmon Armor Evolution only can be unlocked on '''[[Armadillomon]] ([[Shakkoumon (Jogress)]]) line'''.
  
 
==Digivolves==
 
==Digivolves==

Revision as of 15:17, 28 May 2014

Digmon
(ディグモン)
Digmon.png
Form: Armor
Attribute:

Vaccine: strong against Virus - weak against Data Vaccine

Elemental Attribute: Land: is strong against Wind (× 25) - weak against Wood (× -25) - somewhat strong against Land(× 10) Land
Attacker Type: Defender
Type: Insect Digimon
Families: Nature Spirits Icon.png Nature Spirits
Jungle Troopers Icon.png Jungle Troopers
Nightmare Soldiers Icon.png Nightmare Soldiers
Digivolved from: Armadillomon
Can be ridden No
Can be hatched No
Available: Only available in the Digimon Masters - Korean Version! KDMO only!

Digmon is an Insect Armor Digimon which evolved using the power of the "Digi-Egg of Knowledge". The Digi-Egg of Knowledge bears the attribute of "Earth", so those wearing this Digimental wield the power to manipulate the earth.

Digivolves

Armadillomon Icon.png 8594.png Ankylomon Icon.png 8594.png Shakkoumon Icon.png 8594.png Vikemon Icon.png
↳.png Submarimon Icon.png

Attacks

Gold Rush Land Land attribute 4 second(s) cooldown 76 DS consumed Learned at Lv. 35
Big Crack Land Land attribute 8 second(s) cooldown 114 DS consumed Learned at Lv. 38


Attack Atk Lv. 1* Atk Lv. 2* Atk Lv. 3* Atk Lv. 4* Atk Lv. 5* Atk Lv. 6* Atk Lv. 7* *Atl Lv. 8*
Gold Rush.png Gold Rush 669
Big Crack.png Big Crack 1778

Effects

Gold Rush: 12% chance of halting enemy (4 skill points need per + 3 sec duration base + 1 sec per skill increase (6sec at 4/4))