Allomon: Difference between revisions

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|type=Dinosaur
|type=Dinosaur
|from=Hawkmon
|from=Hawkmon
|gdmo=No
|gdmo=Avaible
|riding=No
|riding=No
|egg=No
|egg=No

Revision as of 04:09, 23 September 2014

Allomon
(サブマリモン)
Allomon.png
Form: Armor
Attribute: Data: strong against Vaccine - weak against Virus Data
Elemental Attribute: Fire: is strong against Ice (× 25) - weak against Water (× -25) - somewhat strong against Fire (× 10) Fire
Attacker Type: Short Attacker
Type: Dinosaur Digimon
Families: Nature Spirits Icon.png Nature Spirits
Wind Guardians Icon.png Wind Guardians
Digivolved from: Hawkmon
Can be ridden No
Can be hatched No
Available: Yes

Allomon is a digimon whose name and design are derived from Allosaurus. It's an Armor Dinosaur Digimon which evolved through the power of the "Digi-Egg of Courage".



Allomon was added to Korean Digimon Masters on May 14th, 2014.

Digivolves

Hawkmon Icon.pngLv. 11 Aquilamon Icon.png Lv. 25 Silphymon Icon.png Lv. 41 Phoenixmon Icon.png Lv. 65 Valdurmon Icon.png This is a Burst Mode form, rather than a Side Mega form(with Holy Wing.png Holy Wing)
Lv. 35 Halsemon Icon.png (with Digi-Egg of Love.png Digi-Egg of Love)
Lv. 35 Toucanmon Icon.png (with Digi-Egg of Kindness.png Digi-Egg of Kindness)
Lv. 35 Flybeemon Icon.png (with Digi-Egg of Knowledge.png Digi-Egg of Knowledge)



Default Stats

Digimon Status.png

DGStats.png Digimon Stats Base
Value
HP.png Health Points ? Info needed
DS.png Digi-Soul ? Info needed
AT.png Attack ? Info needed
AS.png Attack Speed 2.157
CT.png Critical Hit ? Info needed
HT.png Hit Rate 0%
DE.png Defense ? Info needed
EV.png Evade ?
  • Base Value = Official stats at 100% size and level 1

Attacks

Dynamite Head Fire Fire attribute 4 second(s) cooldown 41 DS consumed Learned at Lv. 35
Dino Burst Fire Fire attribute 7 second(s) cooldown 56 DS consumed Learned at Lv. 38


Attack Atk Lv. 1* Atk Lv. 2* Atk Lv. 3* Atk Lv. 4* Atk Lv. 5* Atk Lv. 6* Atk Lv. 7* *Atl Lv. 8*
Dynamite Head.png Dynamite Head 633
Dino Burst.png Dino Burst 1684

Effects

Dynamite Head: 15% chance invincibility (3 skill point need per + 4 sec base + 1 sec per skill incresed (8 sec 5/5 Max))