Advance Skill Breaking
Definition
The Skill Break is the use of a skill when your Digimon started its normal attack animation in order to interrupt it. The result is that the target receives damages from both attack and skill but in less time that it would normally takes. This method can be used with any Digimon, but a higher Attack Speed will make it easier.
Advance Skill Break is available in some Digimon. It allows it to strike another one with a melee attack while executing a skill(need to be completed, thanks) @@@@ Real playing ignore the guy from above @@@@@@@ Hello i want to say this is just a myth a complete fake Magic trick by logic you cant use a trick to fool system in game this is nonsense and really noob believing just by spamming 13131313131 you doing more damage pfff
This is bad explained it exist a combo by normal attack and skill you only need to press 1 attack command when you 1 attack the digimon keep attacking but when you use skill it make a effect animation and make damage of skill and stop normal attacks but if you continue pressing 1111 attack the digi start to attack again while using skill so the damage basic attack get summed + skills is important the skills
if you keep believing that magic trick 131313131 and fake stuff the only what you win is that you break you fingers and hands hurt by pressing all time and bug you digimon in dungeon by pressing stand by there exist mechanics in dungeon you need to move all time or move in raid skill circle thanks i hope that i can clear somebody mind
pd : for the guy who keep promoting that nonsese of ASB if you delete my explanation that proof the noob you are , i dont delete yours lets see what people thinks if they use his brains and not to believe in magic tricks please stop saying lies and fooling people
Description
In order to skill break, you need to launch a skill just after hitting the melee attack key. This will cancel the animation by entering in skill animation.
Advance Skill Break is obtained by pressing the attack button (key 1) right after the digimon starts the skill. You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase.
A Example
what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however pressing standby for the engine the skill is canceled, allowing the basic Hit more times, but for us visually the digimon continues the animation of the skill until the end. For this reason we see in battle information using Hit + Skill damage at the same time, with that we do much more damage against a mob.
Availability
Digimon | Skill to use | ASB | Works in |
Arkadimon (Ultimate) / Arkadimon (Mega) | F2 | ||
Apocalymon | F2 | yes | |
Azulongmon | F1 / F2 | Removed | |
Alphamon Ouryuken | F2 | yes | |
Armageddemon (Conflation) | F1 / F2 | yes | |
Baihumon | F1 / F2 | Removed | |
Beelzemon | F1 / F2 | yes | |
BelialVamdemon | F1 / F2 | Removed | |
Chaosdramon | F1 | ||
Demon (Beast Mode) | F1 / F2 | Removed | |
Dukemon | F1/F2 | yes | |
Dukemon (Crimson Mode) | ? | ||
Ebonwumon | F1/F2 | Removed | |
Examon | F1 | ||
FanBeemon's line | F1/F2 | Removed | |
Gabumon | F1 | yes | |
Gryphonmon | F1 / F2 | ||
Garurumon | F1 / F2 | Yes | |
GigaSeadramon | Removed | ||
ImperialDramon (Paladin Mode) | F1 / F2 | Removed | |
Justimon (Monodramon line) | F1 | ||
Justimon (Starmon/Deputymon lines) | F1 / F2 | ||
Fujinmon | F1 | Yes? | |
Huanglongmon | F1 / F2 / F3 | yes | |
Lucemon (Satan Mode) | F1 / F2 | yes | |
MagnaGarurumon | F2 / F3 | yes | |
Millenniummon | F1 / F2 | yes | |
Moon_Millenniumon | F1 / F2 | yes | |
MetalGarurumon | F1/F2 | Yes | |
Omegamon | F2 | yes | |
Omegamon Zwart | F2 | yes | |
Omegamon Alter-S | F2 | yes | |
OuRyuumon | F2 | yes | |
Piemon | F2 | ||
ChaosPiemon | F1 | Removed | |
Renamon's line | F1 / F2 | Removed | |
Seraphimon | F1 | Removed | |
Sleipmon | F1 | ||
Susanoomon | F1 | yes | |
TyrantKabuterimon | F1 / F2 | ||
UlforceVdramon | F1 / F2 | Removed | |
Z'dGarurumon | F1 | yes | |
Zhuqiaomon | F1 / F2? | Removed | |
Magnamon X | F3 | yes | |
UlforceVeedramon X | F1 / F2 | yes | |
ZeedMillenniummon | F1 / F2 / F3 | yes | |
Gankoomon | F1 / F2 / F3 | yes | |
Mastemon | F1 / F2 / F3 | yes | |
Jesmon | F1 / F2 / F3 | yes |