Advance Skill Breaking: Difference between revisions
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==Definition== | ==Definition== | ||
The ''' | The '''Skill Break''' is the use of a skill when your Digimon started its normal attack animation in order to interrupt it. The result is that the target receives damages from both attack and skill but in less time that it would normally takes. This method can be used with any Digimon, but a higher '''Attack Speed''' will make it easier. | ||
''' | '''Advance Skill Break''' is available in some Digimon. It allows it to strike another one with a melee attack while executing a skill''(need to be completed, thanks)'' | ||
==Description== | ==Description== | ||
In order to ''' | In order to '''skill break''', you need to launch a skill just after hitting the melee attack key. This will cancel the animation by entering in skill animation. | ||
''' | '''Advance Skill Break''' is obtained by pressing the attack button (key 1) right after the digimon starts the skill. | ||
You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase. | You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase. | ||
==A Example== | ==A Example== | ||
what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however | what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however pressing standby for the engine the skill is canceled, allowing the basic Hit more times, but for us visually the digimon continues the animation of the skill until the end. For this reason we see in battle information using Hit + Skill damage at the same time, with that we do much more damage against a mob. | ||
==Availability== | ==Availability== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+List of ASB-able Digimon and potentially good Skill Breakers (last update March of 2020) | ||
|- | |- | ||
|Digimon | |Digimon | ||
|Skill to use | |Skill to use | ||
| | |ASB | ||
|Works in | |Works in | ||
|As of | |||
|- | |- | ||
|[[Arkadimon (Ultimate)]] / [[Arkadimon (Mega)]] | |[[Arkadimon (Ultimate)]] / [[Arkadimon (Mega)]] | ||
Line 43: | Line 38: | ||
|[[Azulongmon]] | |[[Azulongmon]] | ||
|F1 / F2 | |F1 / F2 | ||
|Removed | |||
|{{gdmo}} | |||
|- | |||
|[[Alphamon Ouryuken]] | |||
|F2 | |||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|May 23rd 2020 | |||
|- | |- | ||
|[[Alphamon Ouryuken]] | |[[Alphamon Ouryuken (X-Antibody System)]] | ||
|F2 | |F2 | ||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|May 23rd 2020 | |||
|- | |- | ||
|[[Armageddemon (Conflation)]] | |[[Armageddemon (Conflation)]] | ||
|F1 / F2 | |F1* / F2* | ||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
Line 58: | Line 60: | ||
|[[Baihumon]] | |[[Baihumon]] | ||
|F1 / F2 | |F1 / F2 | ||
| | |Removed | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
Line 65: | Line 67: | ||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|May 23rd 2020 | |||
|- | |- | ||
|[[BelialVamdemon]] | |[[BelialVamdemon]] | ||
|F1 / F2 | |F1 / F2 | ||
| | |Removed | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
Line 78: | Line 81: | ||
|[[Demon (Beast Mode)]] | |[[Demon (Beast Mode)]] | ||
|F1 / F2 | |F1 / F2 | ||
| | |Removed | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
|[[Dukemon]] | |[[Dukemon]] | ||
|F1/F2 | |F1 / F2 | ||
|yes | |yes | ||
| | |||
|- | |- | ||
|[[Dukemon (Crimson Mode)]] | |[[Dukemon (Crimson Mode)]] | ||
|? | |? | ||
| | |||
| | | | ||
|- | |- | ||
|[[Ebonwumon]] | |[[Ebonwumon]] | ||
|F1/F2 | |F1 / F2 | ||
| | |Removed | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
Line 100: | Line 105: | ||
|- | |- | ||
|[[FanBeemon]]'s line | |[[FanBeemon]]'s line | ||
|F1/F2 | |F1 / F2 | ||
| | |Removed | ||
| | | | ||
|- | |- | ||
Line 107: | Line 112: | ||
|F1 | |F1 | ||
|yes | |yes | ||
| | |||
|- | |||
|[[Gankoomon]] | |||
|F1 / F2 / F3 | |||
|yes | |||
|{{gdmo}} | |||
|May 23rd 2020 | |||
|- | |- | ||
|[[Gryphonmon]] | |[[Gryphonmon]] | ||
Line 120: | Line 132: | ||
|[[GigaSeadramon]] | |[[GigaSeadramon]] | ||
| | | | ||
| | |Removed | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
|[[ImperialDramon (Paladin Mode)]] | |[[ImperialDramon (Paladin Mode)]] | ||
|F1 / F2 | |F1 / F2 | ||
|Removed | |||
|{{gdmo}} | |||
|- | |||
|[[Jesmon]] | |||
|F1 / F2 / F3 | |||
|yes | |||
|{{gdmo}} | |||
|May 23rd 2020 | |||
|- | |||
|[[Jesmon X]] | |||
|F1 / F2 / F3 | |||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|May 23rd 2020 | |||
|- | |- | ||
|[[Justimon]] (Monodramon line) | |[[Justimon]] (Monodramon line) | ||
Line 140: | Line 164: | ||
|[[Fujinmon]] | |[[Fujinmon]] | ||
|F1 | |F1 | ||
|Yes? | |Yes? | ||
| | | | ||
|- | |- | ||
|[[Huanglongmon]] | |[[Huanglongmon]] | ||
| | |F3 | ||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|May 23rd 2020 | |||
|- | |- | ||
|[[Lucemon (Satan Mode)]] | |[[Lucemon (Satan Mode)]] | ||
Line 157: | Line 182: | ||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |||
|[[Magnamon X]] | |||
|F3 | |||
|yes | |||
|{{gdmo}} | |||
|- | |||
|[[Mastemon]] | |||
|F1 / F2 / F3 | |||
|yes | |||
|{{gdmo}} | |||
|May 23rd 2020 | |||
|- | |- | ||
|[[Millenniummon]] | |[[Millenniummon]] | ||
Line 169: | Line 205: | ||
|- | |- | ||
|[[MetalGarurumon]] | |[[MetalGarurumon]] | ||
|F1/F2 | |F1* / F2* | ||
|Yes | |Yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
|[[Omegamon]] | |[[Omegamon]] | ||
|F2 | |F2* | ||
|yes | |||
|{{gdmo}} | |||
|- | |||
|[[Omegamon Alter-S]] | |||
|F1 / F2 | |||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
Line 183: | Line 224: | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
|[[Omegamon | |[[Omegamon X]] | ||
|F2 | |F2 | ||
|yes | |yes | ||
Line 200: | Line 241: | ||
|[[ChaosPiemon]] | |[[ChaosPiemon]] | ||
|F1 | |F1 | ||
| | |Removed | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
|[[Renamon]]'s line | |[[Renamon]]'s line | ||
|F1 / F2 | |F1 / F2 | ||
| | |Removed | ||
| | | | ||
|- | |- | ||
|[[Seraphimon]] | |[[Seraphimon]] | ||
|F1 | |F1 | ||
| | |Removed | ||
| | | | ||
|- | |- | ||
Line 217: | Line 258: | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[Susanoomon]] | |[[Susanoomon]] | ||
|F1 | |F1 | ||
| | |Removed | ||
| | | | ||
|- | |- | ||
|[[TyrantKabuterimon]] | |[[TyrantKabuterimon]] | ||
Line 231: | Line 271: | ||
|[[UlforceVdramon]] | |[[UlforceVdramon]] | ||
|F1 / F2 | |F1 / F2 | ||
| | |Removed | ||
| | | | ||
|- | |- | ||
|[[ | |[[UlforceVeedramon X]] | ||
|F1 / F2 | |||
|F1 / F2 | |||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
|[[ | |[[Valkyrimon]] | ||
|F3 | |F3 | ||
|yes | |yes | ||
|{{gdmo}} | |{{gdmo}} | ||
|May 23rd 2020 | |||
|- | |- | ||
|[[ | |[[Z'dGarurumon]] | ||
|F1 | |F1 | ||
|yes | |yes | ||
| | | | ||
|- | |- | ||
|[[ZeedMillenniummon]] | |[[ZeedMillenniummon]] | ||
Line 259: | Line 295: | ||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
|[[ | |[[Zhuqiaomon]] | ||
|F1 / F2 | |F1 / F2? | ||
|Removed | |||
| | |||
|{{gdmo}} | |{{gdmo}} | ||
|- | |- | ||
|} | |} | ||
*Notes: Skills with Asterisks (*) *appear* to have ASB, however the battle window stops for a split second, so it's closer to skill breaking | |||
{{Extra}} | {{Extra}} |
Revision as of 05:13, 24 May 2020
Definition
The Skill Break is the use of a skill when your Digimon started its normal attack animation in order to interrupt it. The result is that the target receives damages from both attack and skill but in less time that it would normally takes. This method can be used with any Digimon, but a higher Attack Speed will make it easier.
Advance Skill Break is available in some Digimon. It allows it to strike another one with a melee attack while executing a skill(need to be completed, thanks)
Description
In order to skill break, you need to launch a skill just after hitting the melee attack key. This will cancel the animation by entering in skill animation.
Advance Skill Break is obtained by pressing the attack button (key 1) right after the digimon starts the skill. You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase.
A Example
what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however pressing standby for the engine the skill is canceled, allowing the basic Hit more times, but for us visually the digimon continues the animation of the skill until the end. For this reason we see in battle information using Hit + Skill damage at the same time, with that we do much more damage against a mob.
Availability
Digimon | Skill to use | ASB | Works in | As of |
Arkadimon (Ultimate) / Arkadimon (Mega) | F2 | |||
Apocalymon | F2 | yes | ||
Azulongmon | F1 / F2 | Removed | ||
Alphamon Ouryuken | F2 | yes | May 23rd 2020 | |
Alphamon Ouryuken (X-Antibody System) | F2 | yes | May 23rd 2020 | |
Armageddemon (Conflation) | F1* / F2* | yes | ||
Baihumon | F1 / F2 | Removed | ||
Beelzemon | F1 / F2 | yes | May 23rd 2020 | |
BelialVamdemon | F1 / F2 | Removed | ||
Chaosdramon | F1 | |||
Demon (Beast Mode) | F1 / F2 | Removed | ||
Dukemon | F1 / F2 | yes | ||
Dukemon (Crimson Mode) | ? | |||
Ebonwumon | F1 / F2 | Removed | ||
Examon | F1 | |||
FanBeemon's line | F1 / F2 | Removed | ||
Gabumon | F1 | yes | ||
Gankoomon | F1 / F2 / F3 | yes | May 23rd 2020 | |
Gryphonmon | F1 / F2 | |||
Garurumon | F1 / F2 | Yes | ||
GigaSeadramon | Removed | |||
ImperialDramon (Paladin Mode) | F1 / F2 | Removed | ||
Jesmon | F1 / F2 / F3 | yes | May 23rd 2020 | |
Jesmon X | F1 / F2 / F3 | yes | May 23rd 2020 | |
Justimon (Monodramon line) | F1 | |||
Justimon (Starmon/Deputymon lines) | F1 / F2 | |||
Fujinmon | F1 | Yes? | ||
Huanglongmon | F3 | yes | May 23rd 2020 | |
Lucemon (Satan Mode) | F1 / F2 | yes | ||
MagnaGarurumon | F2 / F3 | yes | ||
Magnamon X | F3 | yes | ||
Mastemon | F1 / F2 / F3 | yes | May 23rd 2020 | |
Millenniummon | F1 / F2 | yes | ||
Moon_Millenniumon | F1 / F2 | yes | ||
MetalGarurumon | F1* / F2* | Yes | ||
Omegamon | F2* | yes | ||
Omegamon Alter-S | F1 / F2 | yes | ||
Omegamon Zwart | F2 | yes | ||
Omegamon X | F2 | yes | ||
OuRyuumon | F2 | yes | ||
Piemon | F2 | |||
ChaosPiemon | F1 | Removed | ||
Renamon's line | F1 / F2 | Removed | ||
Seraphimon | F1 | Removed | ||
Sleipmon | F1 | |||
Susanoomon | F1 | Removed | ||
TyrantKabuterimon | F1 / F2 | |||
UlforceVdramon | F1 / F2 | Removed | ||
UlforceVeedramon X | F1 / F2 | yes | ||
Valkyrimon | F3 | yes | May 23rd 2020 | |
Z'dGarurumon | F1 | yes | ||
ZeedMillenniummon | F1 / F2 / F3 | yes | ||
Zhuqiaomon | F1 / F2? | Removed |
- Notes: Skills with Asterisks (*) *appear* to have ASB, however the battle window stops for a split second, so it's closer to skill breaking