Difference between revisions of "Advance Skill Breaking"

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==Definition==
 
==Definition==
  
The '''Skill Break''' is the use of a skill when your Digimon started its normal attack animation in order to interrupt it. The result is that the target receives damages from both attack and skill but in less time that it would normally takes. This method can be used with any Digimon, but a higher '''Attack Speed''' will make it easier.
+
The '''Combo''' is the use of a skill when your Digimon started its normal attack animation in order to interrupt it. The result is that the target receives damages from both attack and skill but in less time that it would normally takes. This method can be used with any Digimon, but a higher '''Attack Speed''' will make it easier.
  
'''Advance Skill Break''' is available in some Digimon. It allows it to strike another one with a melee attack while executing a skill''(need to be completed, thanks)''
+
'''Combo''' is available in all Digimon. It allows it to strike another one with a melee attack while executing a skill''(need to be completed, thanks)''
  
 
==Description==
 
==Description==
  
In order to '''skill break''', you need to launch a skill just after hitting the melee attack key. This will cancel the animation by entering in skill animation.
+
In order to '''make a Combo''', you need to launch a skill just after hitting the melee attack key. and keep pressing attack key
  
'''Advance Skill Break''' is obtained by pressing the attack button (key 1) right after the digimon starts the skill.
+
'''Combo''' is obtained by pressing the attack button (key 1) right after the digimon starts the skill.
 
You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase.
 
You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase.
  
 
==A Example==
 
==A Example==
what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however pressing standby for the engine the skill is canceled, allowing the basic Hit more times, but for us visually the digimon continues the animation of the skill until the end. For this reason we see in battle information using Hit + Skill damage at the same time, with that we do much more damage against a mob.
+
what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however by keep pressing the 1 attack command order you tell the digimon to keep attacking, allowing the basic Hit more times, but for us visually the digimon continues the animation of the skill until the end. For this reason we see in battle information using Hit + Skill damage at the same time, with that we do much more damage against a mob.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
  Press 1111 F2 SKILL is always more strong then press 1111 F1 while f2 is in cooldown  keep presing 11  and use all skills you have  more damage is better use all you have
  
 
==Availability==
 
==Availability==
  
 
{| class="wikitable"
 
{| class="wikitable"
|+List of ASB-able Digimon and potentially good Skill Breakers (last update March of 2020)
+
|+ALL DIGIMON CAN MAKE COMBO one list dont exist )
 
|-
 
|-
 
|Digimon
 
|Digimon
 
|Skill to use
 
|Skill to use
|ASB
+
|Combo
 
|Works in
 
|Works in
 
|-
 
|-
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|[[Azulongmon]]
 
|[[Azulongmon]]
 
|F1 / F2
 
|F1 / F2
|Removed
+
|yes
 
|{{gdmo}}
 
|{{gdmo}}
 
|-
 
|-
Line 52: Line 58:
 
|[[Baihumon]]
 
|[[Baihumon]]
 
|F1 / F2
 
|F1 / F2
|Removed
+
|yes
 
|{{gdmo}}
 
|{{gdmo}}
 
|-
 
|-
Line 62: Line 68:
 
|[[BelialVamdemon]]
 
|[[BelialVamdemon]]
 
|F1 / F2
 
|F1 / F2
|Removed
+
|yes
 
|{{gdmo}}
 
|{{gdmo}}
 
|-
 
|-
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|[[Demon (Beast Mode)]]
 
|[[Demon (Beast Mode)]]
 
|F1 / F2
 
|F1 / F2
|Removed
+
|yes
 
|{{gdmo}}
 
|{{gdmo}}
 
|-
 
|-
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|[[Ebonwumon]]
 
|[[Ebonwumon]]
 
|F1/F2
 
|F1/F2
|Removed
+
|yes
 
|{{gdmo}}
 
|{{gdmo}}
 
|-
 
|-
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|[[FanBeemon]]'s line
 
|[[FanBeemon]]'s line
 
|F1/F2
 
|F1/F2
|Removed
+
|yes
 
|
 
|
 
|-
 
|-
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|[[GigaSeadramon]]
 
|[[GigaSeadramon]]
 
|
 
|
|Removed
+
|yes
 
|{{gdmo}}   
 
|{{gdmo}}   
 
|-
 
|-
 
|[[ImperialDramon (Paladin Mode)]]
 
|[[ImperialDramon (Paladin Mode)]]
 
|F1 / F2
 
|F1 / F2
|Removed
+
|yes
 
|{{gdmo}}  
 
|{{gdmo}}  
 
|-
 
|-
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|[[Fujinmon]]
 
|[[Fujinmon]]
 
|F1
 
|F1
|Yes?  
+
|Yes?of course
 
|
 
|
 
|-
 
|-
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|[[ChaosPiemon]]
 
|[[ChaosPiemon]]
 
|F1
 
|F1
|Removed
+
|yes
 
|{{gdmo}}
 
|{{gdmo}}
 
|-
 
|-
 
|[[Renamon]]'s line
 
|[[Renamon]]'s line
 
|F1 / F2
 
|F1 / F2
|Removed
+
|yes
 
|
 
|
 
|-
 
|-
 
|[[Seraphimon]]
 
|[[Seraphimon]]
 
|F1
 
|F1
|Removed
+
|yes
 
|
 
|
 
|-
 
|-
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|[[UlforceVdramon]]
 
|[[UlforceVdramon]]
 
|F1 / F2
 
|F1 / F2
|Removed
+
|yes
 
|
 
|
 
|-
 
|-
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|[[Zhuqiaomon]]
 
|[[Zhuqiaomon]]
 
|F1 / F2?
 
|F1 / F2?
|Removed
+
|yes
 
|{{gdmo}}
 
|{{gdmo}}
 
|-
 
|-

Revision as of 06:51, 22 May 2020

Definition

The Combo is the use of a skill when your Digimon started its normal attack animation in order to interrupt it. The result is that the target receives damages from both attack and skill but in less time that it would normally takes. This method can be used with any Digimon, but a higher Attack Speed will make it easier.

Combo is available in all Digimon. It allows it to strike another one with a melee attack while executing a skill(need to be completed, thanks)

Description

In order to make a Combo, you need to launch a skill just after hitting the melee attack key. and keep pressing attack key

Combo is obtained by pressing the attack button (key 1) right after the digimon starts the skill. You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase.

A Example

what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however by keep pressing the 1 attack command order you tell the digimon to keep attacking, allowing the basic Hit more times, but for us visually the digimon continues the animation of the skill until the end. For this reason we see in battle information using Hit + Skill damage at the same time, with that we do much more damage against a mob.



 Press 1111 F2 SKILL is always more strong then press 1111 F1 while f2 is in cooldown  keep presing 11   and use all skills you have   more damage is better use all you have

Availability

ALL DIGIMON CAN MAKE COMBO one list dont exist )
Digimon Skill to use Combo Works in
Arkadimon (Ultimate) / Arkadimon (Mega) F2
Apocalymon F2 yes Only available in the Digimon Masters - Korean Version! Only available in gDMO!
Azulongmon F1 / F2 yes Only available in gDMO!
Alphamon Ouryuken F2 yes Only available in gDMO!
Armageddemon (Conflation) F1 / F2 yes Only available in gDMO!
Baihumon F1 / F2 yes Only available in gDMO!
Beelzemon F1 / F2 yes Only available in gDMO!
BelialVamdemon F1 / F2 yes Only available in gDMO!
Chaosdramon F1
Demon (Beast Mode) F1 / F2 yes Only available in gDMO!
Dukemon F1/F2 yes
Dukemon (Crimson Mode) ?
Ebonwumon F1/F2 yes Only available in gDMO!
Examon F1 Only available in the Digimon Masters - Korean Version!
FanBeemon's line F1/F2 yes
Gabumon F1 yes
Gryphonmon F1 / F2
Garurumon F1 / F2 Yes Only available in gDMO!
GigaSeadramon yes Only available in gDMO!
ImperialDramon (Paladin Mode) F1 / F2 yes Only available in gDMO!
Justimon (Monodramon line) F1
Justimon (Starmon/Deputymon lines) F1 / F2
Fujinmon F1 Yes?of course
Huanglongmon F1 / F2 / F3 yes Only available in gDMO!
Lucemon (Satan Mode) F1 / F2 yes Only available in gDMO! Only available in the Digimon Masters - Korean Version!
MagnaGarurumon F2 / F3 yes Only available in gDMO!
Millenniummon F1 / F2 yes Only available in gDMO!
Moon_Millenniumon F1 / F2 yes Only available in gDMO!
MetalGarurumon F1/F2 Yes Only available in gDMO!
Omegamon F2 yes Only available in gDMO!
Omegamon Zwart F2 yes Only available in gDMO!
Omegamon Alter-S F2 yes Only available in gDMO!
OuRyuumon F2 yes Only available in gDMO!
Piemon F2
ChaosPiemon F1 yes Only available in gDMO!
Renamon's line F1 / F2 yes
Seraphimon F1 yes
Sleipmon F1
Susanoomon F1 yes Only available in gDMO!
TyrantKabuterimon F1 / F2
UlforceVdramon F1 / F2 yes
Z'dGarurumon F1 yes
Zhuqiaomon F1 / F2? yes Only available in gDMO!
Magnamon X F3 yes Only available in gDMO!
UlforceVeedramon X F1 / F2 yes Only available in gDMO!
ZeedMillenniummon F1 / F2 / F3 yes Only available in gDMO!
Gankoomon F1 / F2 / F3 yes Only available in gDMO!
Mastemon F1 / F2 / F3 yes Only available in gDMO!
Jesmon F1 / F2 / F3 yes Only available in gDMO!
Extra Information