Advance Skill Breaking: Difference between revisions
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'''Advance Skill Break''' is obtained by pressing the attack button (key 1) right after the digimon starts the skill. | '''Advance Skill Break''' is obtained by pressing the attack button (key 1) right after the digimon starts the skill. | ||
You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase. | You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase. | ||
==A Example== | ==A Example== |
Revision as of 06:47, 22 May 2020
Definition
The Skill Break is the use of a skill when your Digimon started its normal attack animation in order to interrupt it. The result is that the target receives damages from both attack and skill but in less time that it would normally takes. This method can be used with any Digimon, but a higher Attack Speed will make it easier.
Advance Skill Break is available in some Digimon. It allows it to strike another one with a melee attack while executing a skill(need to be completed, thanks)
Description
In order to skill break, you need to launch a skill just after hitting the melee attack key. This will cancel the animation by entering in skill animation.
Advance Skill Break is obtained by pressing the attack button (key 1) right after the digimon starts the skill. You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase.
A Example
what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however pressing standby for the engine the skill is canceled, allowing the basic Hit more times, but for us visually the digimon continues the animation of the skill until the end. For this reason we see in battle information using Hit + Skill damage at the same time, with that we do much more damage against a mob.
@@@@ i dont believe it animation is just a visual effect no have nothing to do with damage
JUST ONLY DO THIS Press 1111 F2 SKILL is always more strong then press 1111 F1 while f2 is in cooldown keep presing 11 and use all skills you have more damage is better use all you have
Availability
Digimon | Skill to use | Combo | Works in |
Arkadimon (Ultimate) / Arkadimon (Mega) | F2 | ||
Apocalymon | F2 | yes | |
Azulongmon | F1 / F2 | yes | |
Alphamon Ouryuken | F2 | yes | |
Armageddemon (Conflation) | F1 / F2 | yes | |
Baihumon | F1 / F2 | yes | |
Beelzemon | F1 / F2 | yes | |
BelialVamdemon | F1 / F2 | yes | |
Chaosdramon | F1 | ||
Demon (Beast Mode) | F1 / F2 | yes | |
Dukemon | F1/F2 | yes | |
Dukemon (Crimson Mode) | ? | ||
Ebonwumon | F1/F2 | yes | |
Examon | F1 | ||
FanBeemon's line | F1/F2 | yes | |
Gabumon | F1 | yes | |
Gryphonmon | F1 / F2 | ||
Garurumon | F1 / F2 | Yes | |
GigaSeadramon | yes | ||
ImperialDramon (Paladin Mode) | F1 / F2 | yes | |
Justimon (Monodramon line) | F1 | ||
Justimon (Starmon/Deputymon lines) | F1 / F2 | ||
Fujinmon | F1 | Yes?of course | |
Huanglongmon | F1 / F2 / F3 | yes | |
Lucemon (Satan Mode) | F1 / F2 | yes | |
MagnaGarurumon | F2 / F3 | yes | |
Millenniummon | F1 / F2 | yes | |
Moon_Millenniumon | F1 / F2 | yes | |
MetalGarurumon | F1/F2 | Yes | |
Omegamon | F2 | yes | |
Omegamon Zwart | F2 | yes | |
Omegamon Alter-S | F2 | yes | |
OuRyuumon | F2 | yes | |
Piemon | F2 | ||
ChaosPiemon | F1 | yes | |
Renamon's line | F1 / F2 | yes | |
Seraphimon | F1 | yes | |
Sleipmon | F1 | ||
Susanoomon | F1 | yes | |
TyrantKabuterimon | F1 / F2 | ||
UlforceVdramon | F1 / F2 | yes | |
Z'dGarurumon | F1 | yes | |
Zhuqiaomon | F1 / F2? | yes | |
Magnamon X | F3 | yes | |
UlforceVeedramon X | F1 / F2 | yes | |
ZeedMillenniummon | F1 / F2 / F3 | yes | |
Gankoomon | F1 / F2 / F3 | yes | |
Mastemon | F1 / F2 / F3 | yes | |
Jesmon | F1 / F2 / F3 | yes |