Witchmon

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Witchmon
(ウィッチモン)
Witchmon.png
Form: Champion
Attribute:

Data: strong against Vaccine - weak against Virus Data

Elemental Attribute: Wind: is strong against Wood (× 25) - weak against Land (× -25) - somewhat strong against Wind (× 10) Wind
Attacker Type: Defender
Type: Demon Man Digimon
Family: Nightmare Soldiers Icon.png Nightmare Soldiers
Digivolved from: Tsukaimon
Digivolves to: Bastemon
Can be ridden No
Can be hatched No
Available: Yes

Witchmon is a Demon Man Digimon. It came along from "Witchelny", the Digital World of another dimension, in pursuit of its rival, Wizardmon. In it's native Witchelny it mastered the sorcery (advanced programming language) of wind and water, and in order to gain an advantage on Wizardmon, who aims to become a great wizard, it followed and diligently trains in this Digital World. It's a little cruel, it has great pride, and it despises customs and rules. It's Special Moves are a sharp wind carrying magical power (Baluluna Gale), and the extremely high water pressure of it's "Aquary Pressure", enough to penetrate steel.


Digivolves

Tsukaimon Icon.pngLv. 11 Witchmon Icon.png Lv. 25 Beastmon Icon.png Lv. 41 Barbamon Icon.png

Default Stats

DGStats.png Digimon Stats
HP.png Health Points ?
DS.png Digi-Soul ?
AT.png Attack ?
AS.png Attack Speed ?
CT.png Critical Hit ?%
HT.png Hit Rate 0
DE.png Defense ?
EV.png Evade ?%

Attacks

Baluluna Gale Wind Wind attribute 4 seconds cooldown 24 DS consumed skill points per upgrade Learned at Lv. 11
  Attacks the enemy with a powerful whirlwind.
Aquary Pressure Wind Wind attribute 7 seconds cooldown 53 DS consumed skill points per upgrade Learned at Lv. 16
Shoots out an extremely high-pressure column of water.


Attack Atk Lv. 1 Atk Lv. 2 Atk Lv. 3 Atk Lv. 4 Atk Lv. 5 Atk Lv. 6 Atk Lv. 7 Atk Lv. 8 Atk Lv. 9 Atk Lv. 10 Atk Lv. 11 Atk Lv. 12 Atk Lv. 13 Atk Lv. 14 Atk Lv. 15
Baluluna Gale.png Baluluna Gale 362
Aquary Pressure.png Aquary Pressure 707