User talk:Mmd

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Digimon Infobox

Hey,

Sorry for taking so long to answer, forgot about it. It seems that the only problem with the Infobox was that there was an enter missing. That was all. Rather than having

|-
	{{#if:{{{chipset|}}}| blabla
}}

It was

|-{{#if:{{{chipset|}}}| blabla
}}

Which apparently makes so much of a difference it wouldn't show.

Also, no, there is no guide to 'learning' MediaWiki-formatting on this Wiki, simply because it would take way too much time to write it all up, when only a handful of people are going to be active editors. That, and I could really use the time for other means as well ;). It's all pretty straight forward, but if you need any help, feel free to hit me up. (I'm no expert either but I do seem to manage for now :))
Mave 16:37, 15 September 2013 (CEST)

Ice Area Maps

Hey man! Thanks for helping out again! (:

The reason I uploaded new versions is because those are of higher quality, taken straight from the game files. If you go to any image page, (for example: http://www.dmowiki.com/File:Digital_World_Ice_Area.png), there's a link called "ImageMapEdit >" right below the image. If you press that, you can make rectangles, circles and polygon shapes to make links ;-).

If there's anything else, hit me up! - Mave 19:13, 9 December 2013 (CET)

Maps Images and Wild Template

Heya,

Maps are taken directly from the game files, in this case GDMO (the only time I use GDMO's files, all the other stuff is always from KDMO) their files. I use DMO Pack Manager with a hand made .dmop to match and find content, edit it in Photoshop and save it to a proper format that doesn't lose its beauty (jpeg is shit, you'll barely see them on the Wiki, usually only GDMO update images). As for the Template:Wild, I've renamed them to {{{name}}} Search Icon.png, as it was only used in Small Forest Park for now.

If you want to rename images or move pages, right next to Read/Edit/View History is an arrow pointing downwards, press that and you'll see "Move"!

- Mave 18:45, 10 December 2013 (CET)

JPEG / Wild template

Awesome, wild template looks pretty.. wild! I don't think there are search icons in the game files as they are, but hmm.. these are quite poor quality. I'll see if I can dig something up. The reason I use PNG's is because space is of absolute no concern, neither is bandwidth. Seeing as pages will only have to load, at most, 3 big model files at once, I prefer PNG as that is near lossless. JPEG's in general just.. ugh :<. That, and JPEG doesn't support transparency. (don't bring up gifs, as they support only 256 colours ;p)

Thanks again, keep up the good work! If there's anything else, holla! - Mave 23:28, 10 December 2013 (CET)

Hey hope you like the new map updates

Well i got all of the staring maps in the real world so i will hopeing to get to the rest of the digiwolrd maps next its just take so long to get all of the hp data on the bosses and i have no idea how to get the rigt hp date for the rade bosses on file

Well hope to get back with you soon

Crono

Infinite Mountain Dungeon And Icon and adding new link to Wild

Hey we are going to have an problem with eh rade on that map to get the hp data ther then that i or other can get the hp and levle date for the rest of the maps and as for the other dugon at the leomon spot well i can do it on my own its just that i dont kown how to rip the map file to see the indie of the map to get the boss rooms and get the quest line right to get to the boss i did it once and well it was an pain and one last note how do i fix the blue to red icon for the digimon and how do i grup 3 digimon of hte same tipe in one wild box line.

Get back to me when you can.l

Crono

WildTest

Heya,

  1. I do!
  2. It had something to do with the .css, correct, should be fixed now, right?
  3. Seems like a good plan. You could default the aggressive/defensive to defensive, and if it's a leader, make it aggressive. It's your call, you decide ;p.
  4. It was just an empty page, no need for it, haha.

- Mave 09:34, 16 December 2013 (CET)

Template:Wild help

Hey i was look at the Template and it seem to keep list all digis as non aggressive is that an bug or its just not add yet and as for the other vrson of digimon like |Variationhp=850 |Variationlevels=13-15 where do i add that in the Template file that you use?

Well Best of luck

Crono

Moving images

Hey,

I'm not sure what you want me to do? If you want to change the images, just upload over them, it's okay ;p. - Mave 23:21, 17 December 2013 (CET)

Some more maps done but ran into odd bugs

1.Hey i fish the foaling maps

*Wind Valley
*Digimon Farm
*Ruined Historic

2.Some of the Digimon info block in Dark Tower wont work right here is the line and see what i miss

{{Wild
|name=Veemon
|type=aggressive
|levels=59
|element=Light
|attr=Vaccine
|hp=4262
|dveehp=1320
|dveelevels=59-61
|)

{{Wild
|name=DarkWormmon
|levels=51-54
|element=Pitch Black
|attr=Virus
|hp=1600
|)

{{Wild
|name=DarkBakemon
|levels=51-55
|element=Pitch Black
|attr=Virus
|hp=1350
|)

3. I do known that they are two more bosses in the map but that other wolrd map i can't seem to finger out how you got that to work i put in the darkveemon code here yea and look over my eidt and see if they are ok well keep me up to date/

{{#if:{{{dveehp|}}}|
	<tr class="wild-dvee">
		<td>{{TypeWild|{{ucfirst:{{{dveetype|defensive}}}}}}}</td>
		<td colspan="2">'''DarkVeemon'''</td>
		<td>'''HP:''' </td><td>{{{dveehp}}}</td>
		<td>'''Level(s):''' </td><td>{{{dveelevels}}}</td>
	</tr>}}

3. And one last thing i can't seen to get the icon edit to work on my end see if you on your end to get the icon to work.

Best of luck Crono

DarkTower map

Hey i got the Rest of the DT map done but i have the odd line text under the name of the page see what i did and seen me the code to fix it next time>

Best Of luck Crono

Re: Thanks

No problem. It was a bit of a pain in the ass, but I managed! I've been trying to get the new models for the new Digimon (Astamon, Psychemon, Shoutmon X3 and all that), but the program I'm using is failing me. STill trying - Mave 14:34, 20 December 2013 (CET)

Re:Thinks

Yea that Gryphonmon (Surveillant) was an pain it took like 7mes then i had to kill it 2 time to get all of the hp data right and i got Maze Digimon data done i just did not add the boss that you can spwan manually its just to random and an lot of hp like 900,000+ as for the digimon maze the npc you or someone elase can add as for B1 to F4 i dont have all of the room unlock yet and relay its just to far out of they way and the quest are so long for me to finsh the rooms the farthest i got to was F3 room 2 and well with the new big map update that is going to happen soon its going to change how some of the map are lay out hmm after i take an brake i get to file next or the dats levels.

Have a Merry Christmas and an great New Year 2014

Crono

Capsule Coin Stat

hi there where do i put the item list for the Capsule Coin items at?