Sakuyamon

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Sakuyamon
(サクヤモン)
Sakuyamon.png
Form: Mega
Attribute:

Data: strong against Vaccine - weak against Virus Data

Elemental Attribute: Pitch Black: is strong against Thunder (× 25) - weak against Light (× -25) - somewhat strong against Pitch Black (× 10) Pitch Black
Attacker Type: Quick Attacker
Type: God Man Digimon
Families: Nightmare Soldiers Icon.png Nightmare Soldiers
Nature Spirits Icon.png Nature Spirits
Digivolves to: Kuzuhamon
Unlocked with: Evoluter Evoluter × 8
Can be ridden No
Can be hatched No
Available: Yes

Sakuyamon is a Shaman Digimon whose name is derived from the mythological Princess Sakuya of Konohana. It holds the role of a miko, acting as an agent of a god's will. Like Taomon, it freely uses Onmyoudou techniques in battle, and has the ability to employ God Beast-species Digimon. It always carries four pipes on the belt around its waist, within which lurk four kuda-gitsune that possess the attributes of "Fire", "Water", "Wind", and "Thunder", respectively. It is able to use these kuda-gitsune for everything from attacking to gathering information. Just like MagnaAngemon's Priest Mode, it is able to change into a Miko Mode (巫女形態 Miko Keitai) which administers Shinto rituals. It wields the "Kongou Shakujou" (金剛錫杖? lit. "Vajra-Khakkhara"). The characters on the foreheads of the red, blue, green, and yellow kuda-gitsune read "Fire" (火 Hi), "Water" (水 Mizu), "Wind" (風 Kaze), and "Thunder" (雷 Kaminari), respectively.


Digivolves

Renamon Icon.pngLv. 11 Kyuubimon Icon.png Lv. 25 Taomon Icon.png Lv. 41 Sakuyamon Icon.png Lv. 65 Kuzuhamon Icon.png This is a Burst Mode form, rather than a Side Mega form(with Monks Staff.png Monks Staff)


Default Stats

DGStats.png Digimon Stats
HP.png Health Points 1467
DS.png Digi-Soul 1030
AT.png Attack 450
AS.png Attack Speed 2
CT.png Critical Hit 8.53%
HT.png Hit Rate 0%
DE.png Defense 29
EV.png Evade 22.3%

Attacks

Rice Cord Pitch Black Pitch Black attribute 4 seconds cooldown 71 DS consumed skill points per upgrade Learned at Lv. 41
  Summons a fire-Attribute beast and orders it to attack the opponent.
Vajra Mandara Pitch Black Pitch Black attribute 6 seconds cooldown 138 DS consumed skill points per upgrade Learned at Lv. 46
Strikes its diamond hands on the ground to create a magical barrier that blocks evil spirits.


Attack Atk Lv. 1 Atk Lv. 2 Atk Lv. 3 Atk Lv. 4 Atk Lv. 5 Atk Lv. 6 Atk Lv. 7 Atk Lv. 8 Atk Lv. 9 Atk Lv. 10 Atk Lv. 11 Atk Lv. 12 Atk Lv. 13 Atk Lv. 14 Atk Lv. 15
Rice Cord.png Rice Cord 1170 1201 1232 1263 1294 1325 1356 1387 1418 1449 1480 1511 1542 1573 1604
Vajra Mandara.png Vajra Mandara 2295 2339 2383 2427 2471 2515 2559 2603 2647 2691 2735 2779 2823 2867 2911