GigaSeadramon
GigaSeadramon (ギガシードラモン)› Korean name: 기가시드라몬 Chinese name: 十億海龍獸 Thai name: กีก้าซีดรามอน | |
Rank: | ![]() |
Unlocked at level: | 65 |
Unlocked with item: | ![]() |
Form: | Burst Mode |
Attribute: | ![]() |
Elemental Attribute: | ![]() |
Attacker Type: | ![]() |
Type: | Cyborg Digimon |
Family: | ![]() |
Digivolved from: | MetalSeadramon |
Digivolves to: | Apocalymon GigaSeadramon (X-Antibody System) |
Can be ridden | Yes (![]() |
Can be hatched | No |
Available: | Yes |
GigaSeadramon is an Android Digimon and a carrier of the X Antibody whose name is derived from "Giga Seadramon". As a successful elaboration on MetalSeadramon, it demonstrates the fastest speed of movement and strongest ability for interception under the sea. In order to further expand its sphere of influence, the Crack Team constructed this massive Digimon in absolute secrecy and endowed it with the ability to control the sea and possession of a cruising range which covers the vast Net Ocean. Its overall length exceeds even that of Whamon, and since Digimon belonging to the Crack Team, such as Chaosdramon, can be loaded in its interior, it is no longer a single Digimon, and it is even possible to say that it is an assault landing ship that doesn't understand when and where on the Net Ocean it will surface, or whether to commence its attacks.
GigaSeadramon was added as a Mercenary Digimon to NADMO (formerly known as Global Digimon Masters) with the August 21st, 2012.
Digivolves
![]() | →Lv. 11 | ![]() | →Lv. 25 | ![]() | →Lv. 41 | ![]() | →Lv. 65 | ![]() ![]() | (with ![]() | →Lv. 70 | ![]() ![]() | (with ![]() |
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↳ | →Lv. 65 | ![]() | (with ![]() |
Default Stats
Note: Approximate statistics with 140% size and level 170
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Base Value | ||
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Health Points | 6820 | 3570 |
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Digi-Soul | 2152 | 1060 |
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Attack | 1561 | 1015 |
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Attack Speed | 2 | |
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Critical Hit | 21.63% | 6.9% |
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Hit Rate | 395 | |
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Defense | 201 | 115 |
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Evade | 21.5% |
- Base Value = Official stats at 100% size and level 1
Attacks

Best Combo
The Best Combo - this means the better to hit, just hits, the first skill(+always hit), the second skill(+always hit) or full hit (normal hit + F1 + F2 etc.)
- Full Hit